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- Path: news.vol.it!news
- From: bizzetti@mbox.vol.it (Fabio Bizzetti)
- Newsgroups: comp.sys.amiga.games,comp.sys.amiga.advocacy,comp.sys.amiga.misc
- Subject: Re: NA Games magazines not covering Amiga titles as much
- Date: 7 Apr 1996 07:43:34 GMT
- Organization: Video On Line
- Distribution: world
- Message-ID: <1604.6671T564T71@mbox.vol.it>
- References: <DpG5oz.AuC@eskimo.com>
- NNTP-Posting-Host: molcl11.vol.it
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
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-
- >Most games do one of many thing, such as direct baning of the hardware
- >registers, basing their raster timing on the specific screenmode (suchas
- >PAL or NTSC so that they won't work with DblPAL/DblNTSC, let alone a grfx
- >card. Others use sprites which the grfx card may not support, or they
- >just don't like the fact that the grfx card's pallete is far more limited
- >that AGA. Here is what I am talking about when comparing two colors:
-
- > AGA 8-bit screen
- > Each color (0 to 255) can come from 8bits of red, green and blue.
- > ie, Color # 135 = 10110100 01110110 10111111
- > RED GREEN BLUE
-
- > CV64 8-bit screen
- > Each color (0 to 255) can come from 5bits of red, green, and blue.
- > ie, Color # 135 = 10110 01110 10111
- > which is same as 10110000 01110000 10111000
-
- >As you see, they aren't the same color! The CV64 just can't do it.
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-
- This is just another example of how crap are the minds behind SVGA chips..
-
- Did they run out of transistors to use 24bits rather than 15 for palette?
- No, "it was not necessary".
-
- Sure.. for WinWord..
- A pEEcEE chip into the Amiga of a user that really dislikes pEEcEE's? *puke*
-
- SVGA+ is the CGA of 1996.
-
- /-----------------------------------------------------------------------\
- | Fabio "Maverick" Bizzetti - bizzetti@mbox.vol.it - Maverick* at IRC |
- | The maker of "CyberMan" and "Virtual Karting" |
- | working on "VirtualRally" & "StarFighter" |
- \-----------------------------------------------------------------------/
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